Skip to content

The Featheral Bureau

Overview

The Featheral Bureau runs Duckatraz. Every now and then it shows up on the pond and raids one of the businesses on tonight's heist board. This time chat isn't robbing the place: chat is keeping the Featheral Bureau out.

Nobody in the family wants the Featheral Bureau sniffing around the pond, so the family pays everyone who helps hold the door. Defending is free. All it takes is showing up.

How a raid plays out

  1. The kick-in. The Featheral Bureau kicks in the door at a business on tonight's board. A card shows up on stream.
  2. Hold the door. Everyone has a minute to !defend. The more ducks at the door, the better the defense does.
  3. The beats. A few beats play out: shred the books, stall the agents, swap the evidence, hide the bread. Each one either holds or gets breached.
  4. Held or seized. Hold enough of the beats and the Featheral Bureau leaves empty-handed. Lose too many and the business is seized.

Late is fine. A !defend during a beat puts you in from the next beat on.

Who gets raided

Business What happens
Pays the family The kick-in gives it away: now everybody knows it pays. It's off the heist board for the rest of the stream, held or not. It gets an extra beat, so there's more time to rally.
Behind on payments The board already says so. Hold it and it's still behind, still on the board, still fair game for a heist.
A Honk Kong Triad front No fight. Word gets around the pond that the Featheral Bureau hit it, and it's off tonight's board.

Held

The family pays every defender who made it into a beat. A business that's paid up is worth more to the family than one that's behind, so holding the door for a paid-up business pays better.

Seized

The business is closed for the night: nobody can heist it. And the Featheral Bureau doesn't leave empty-handed: some of the defenders who were there when the door got breached get booked into Duckatraz (Twitch).

Commands

!defend

Joins the defense while the Featheral Bureau is raiding. Free. You can't defend from inside Duckatraz.

Available to Cooldown Aliases
Everyone Once a raid -

Example:

!defend

!guard <amount> (the tip-off)

Not every guard at Duckatraz is loyal to the Featheral Bureau. During the first minute of a raid, a mod can tip off the defense with the same !guard they use on a heist. It's a wager: every beat gets easier to hold, and if the defense holds, the mod gets paid. If it's seized, the wager is gone. Only one tip-off counts per raid, and the first mod to send it gets it.

Available to Cooldown Aliases
Mods Once a raid -

Example:

!guard 200

After the tip-off, mods can still !defend like everyone else. Same wager range as the Heist.